CommonEvent 307
Name = "うさイベント"

  999([307])
  ShowPicture([5, "80_bunnyslime_st04", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
  ShowText(["\\n<Bunni>I eat so many carrots, yet I still haven't become a rabbit..."])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([0, 1525, 0])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Look, eating carrots won't ever turn you into a rabbit."])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I don't think you can become a rabbit from eating carrots..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowPicture([5, "80_bunnyslime_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["bunnyslime_fc1", 1, 0, 2])
  ShowText(["\\n<Bunni>You're wrong!\nI just have to eat way more and then I'll show you!"])
  ShowText([""])
  ShowText([""])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As Bunni stuffs her slime with carrots, one of my companions walks over to her."])
  PlayBGM(["RPG::BGM(@name=\"stein\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  SetMoveRoute([75, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
  ShowTextAttributes(["stein_fc2", 0, 0, 2])
  ShowText(["\\n<Promestein>My name is Promestein. I'm a seeker of truth and knowledge."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["stein_fc2", 0, 0, 2])
  ShowText(["\\n<Promestein>So you want to become a rabbit? My research may be able to grant you your wish."])
  ShowText([""])
  ShowText([""])
  ShowPicture([5, "80_bunnyslime_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_stein_st31", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
  ShowText(["\\n<Bunni>...eh? You can make me a rabbit?\nOkay, do it!"])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["stein_fc2", 0, 0, 2])
  ShowText(["\\n<Promestein>Okay, I need to inject this medicine into you. It will change your body into that of a beast."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
  ShowText(["\\n<Bunni>Medicine? Oh, so it's like carrot extract!"])
  ShowText([""])
  ShowTextAttributes(["stein_fc2", 0, 0, 2])
  ShowText(["\\n<Promestein>This is a sample of beast DNA that..."])
  ShowText([""])
  ShowPicture([6, "80_stein_st32", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>...never mind. You're right, it's carrot extract."])
  ShowText([""])
  ConditionalBranch([0, 1525, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>It most assuredly is not!"])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It most assuredly is not!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>All right, hold out your arm.\nThat's good... and there!"])
  ShowText([""])
  ShowText([""])
  PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
  ShowText(["\\n<Bunni>Oooh? Ooooooooooh, I feel something happening!"])
  ShowText([""])
  PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  PlaySE(["RPG::SE(@name=\"Monster1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
  ShowText(["\\n<Bunni>Grrrrr!"])
  ShowText([""])
  ChangeActorClass([54, 232])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Bunni became a beast monster!"])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>The experiment appears to have succeeded. You're manifesting the genes of a beast-type monster."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>You can always change back to a slime at Ilias Temple. Now excuse me, I need to go write a report on these results."])
  ShowText([""])
  ShowText([""])
  ErasePicture([5])
  ErasePicture([6])
  PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"Monster1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
  ShowText(["\\n<Bunni>Yaaay! I'm a rabbit now! Grrrrrr!"])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([0, 1525, 0])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>I'm not sure that makes her a rabbit..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>............"])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Whatever, as long as she's happy with it."])
  ExitEventProcessing([])
  Empty([])
